Independent designer Merritt Kopas describes her recent game HUGPUNX as a "a fluoro-pink queer urban hugging simulator". Among many other things, the game allows you the option to perform nude body-scans on frail refugees if you think it might prevent terrorism, and in so doing, forces you to think about the human cost of bureaucracy by creating empathy with all its living components. Inside the bleak, detail-intensive and challenging work of document processing is a fascinating essay on nationalism and the fundamental conflict between freedom and security. One of my favourite releases this year is Lucas Pope's Papers, Please, where you play as a border control officer for a dark fictional nation called Arstotzka. Genuine transgression occurs at the fringes of art, and the same is luckily still true in gamings' independent scene.
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At worst, GTA V now looks a lot like a reinforcement of the same status quo that constrains the video game industry's prominent and expensive console retail business. It's a bit like the corporatisation of punk rock: What does the traditional industry's most mammoth juggernaut have left to say on behalf of society's easy targets? Its casual violence, lazy misogyny and lavish attention to what an empowered young male demographic finds funny no longer seem in step with the edgy rebelliousness that brought the franchise to international dominance.
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The recently-launched Grand Theft Auto V cost upwards of $250m (£155m) to develop and market, and its investment in a realistic universe of unprecedented scale paid off: the franchise brought in a billion dollars in its first 48 hours on the market. In a post-Columbine, post-9/11 world, its playground of violence undercut with sharp critiques of American consumerism and hypocrisy quantified an important protest against moral panic, deftly skewering the nation's tendency to blame new technology – particularly video games – for social ills.
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#Gta 9 27 full
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Grand Theft Auto Online will continually expand and evolve over time with a constant stream of new content, creating the first ever persistent and dynamic GTA game world. Grand Theft Auto Online is a dynamic and persistent open world for up to 30 players that begins by sharing content and mechanics with Grand Theft Auto V, but continues to expand and evolve with content created by Rockstar and other players.